Computer Graphics


This course comprises of a wide range of topics in real-time and offline computer graphics, spanning across the human visual system, basic signal theory in regard to aliasing in computer graphics, image synthesis methods such as path tracing, graphics engine design on desktop and mobile devices. Further it addresses the specific need for computer graphics in Virtual and Augmented Reality systems as well as graphical user interfaces.



Hartmut Seichter
Hartmut Seichter
Professor of Computer Graphics

My research interests are Augmented and Virtual Reality in combination with Tangible User Interfaces.