The study of multimodality is comparatively less developed for Affective interfaces than for their traditional counterparts. However, one condition for the successful development of Affective interface technologies is the development of frameworks …
In this paper, we propose a novel approach for recognizing facial expressions based on using an Active Appearance Model facial feature tracking system with the quadratic deformation model representations of facial expressions. Thirty seven Facial …
Ambient Interface research has the goal of embedding technology that disappears into the usertextquoterights surroundings. In many ways Augmented Reality (AR) technology is complimentary to this in that AR interfaces seamlessly enhances the real …
This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both visual programming and interpretive scripting, and an immediate mode for runtime testing. ComposAR is written in …
In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact implicitly or explicitly with through a sensor. Due to the advances in sensor technology, we can utilize sensory data …
Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual world within Augmented Reality (AR) using rigid body simulation. Unlike existing techniques of embedding physics …
In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response …
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce dynamic interactive art that responds to the perceived emotional content of viewer reactions and interactions. As …
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly …
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and evaluated. Human spatial abilities can be used to store more information …