This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, architects have been exploring creative technologies and potentials using a variety of interfaces ranging from real …
There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of textquotedblleftrealitytextquotedblright concepts such as Virtual Reality and Augmented Reality and their supporting technologies …
Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if technology can accommodate more senses in the creation process and how does it affect the way we approach design? This …
Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled as separate entities, which hinder collaboration, understanding and communication. Collaborative Augmented Reality …
The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in urban design. Generally the issues are not of detailed design but rather understanding space and spatial features. …
The aim of this paper is to demonstrate a software prototype using AR Toolkit (Billinghurst and Kato, 1999) for collaborative augmented reality sketching in architectural design. The author introduces a non-intrusive interaction technique developed …
The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzziness and as this it is an object of interpretation. The interesting thing there is the question, if the usage of VR/AR already in the early phases of a …
Building activity in Germany is moving increasingly toward combined newbuild and renovation projects. Essential for effective computer-aided planning within an existing context is not only the use of on-site computer-aided measurement tools but also …
VRAM wurde 1998 durch Dr. Holger Regenbrecht als Applikation zum Testen und Modellieren von VRML-Welten ins Leben gerufen. Als Eckpunkte für die Entwicklung wurden Portabilität und leichte Bedienbarkeit auch durch Nicht-Informatiker gesetzt. Die …