HCI

Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices

We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only available at sparse, discrete locations (info points). Our interface combines turn-by-turn instructions with a …

OmniKinect: real-time dense volumetric data acquisition and applications

Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and human-computer interaction. Inexpensive depth sensors such as the Microsoft Kinect allow to leverage the …

Authoring solutions for Augmented Reality

The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper …

Enhancing Handheld Navigation Systems with Augmented Reality

We investigate the role of augmented reality (AR) as a new kind of handheld interface to enhance navigation. We integrate AR with other more common interfaces into a handheld navigation system, and we conduct an exploratory study to see where and how …

Augmented visualization with natural feature tracking

Visualization systems often require large monitors or projection screens to display complex information. Even very sophisticated systems that exhibit complex user interfaces do usually not exploit advanced input and output devices. One of the reasons …

Handheld Augmented Reality Indoor Navigation with Activity-based Instructions

We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with sparse 3D localisation at selected info points in the building. Based on localisation accuracy and the users’ …

User experiences with augmented reality aided navigation on phones

Evaluation of Tangible User Interfaces for Desktop AR

In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input for a system control task. …

Tangible Interfaces for Ambient Augmented Reality Applications

Ambient intelligence has the goal of embedding context-sensitive technology into the usertextquoterights surroundings. In many ways augmented reality (AR) is complimentary to this in that AR interfaces seamlessly enhance the real environment with a …

Multitouch interaction for Tangible User Interfaces

We introduce a novel touch-based interaction technique for Tangible User Interfaces (TUIs) in Augmented Reality (AR) applications. The technique allows for direct access and manipulation of virtual content on a registered tracking target, is robust …