Publications

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. Structural modeling using depth sensors. in USPTO, 2018.

Google Patents

. Spatial Interaction in Augmented Reality. In USPTO, 2018.

Project Google Patents

. The utility of Magic Lens interfaces on handheld devices for touristic map navigation. In Pervasive and Mobile Computing, 2015.

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. Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality. In Pervasive and Mobile Computing, 2015.

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. Augmented Reality (AR) Capture and Play. In USPTO, 2014.

Project Google Patents

. Towards user perspective augmented reality for public displays. In Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on, 2014.

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. Exploring Distant Objects with Augmented Reality. In EGVE/EuroVR, 2013.

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. Designing Mobile Augmented Reality. In Proceedings of the 15th International Conference on Human-computer Interaction with Mobile Devices and Services, 2013.

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. A GPGPU accelerated descriptor for mobile devices. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.

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. Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations. In MobileHCI 2012, 2012.

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. OmniKinect: real-time dense volumetric data acquisition and applications. In Proceedings of the 18th ACM symposium on Virtual reality software and technology - VRST ‘12, 2012.

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. Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices. In Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI ‘12, 2012.

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. 360 degree panoramic overviews for location-based services. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ‘12, 2012.

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. Authoring solutions for Augmented Reality. In 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, 2011.

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. Enhancing Handheld Navigation Systems with Augmented Reality. In Proceedings for MobileHCI 2011, 2011.

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. User experiences with augmented reality aided navigation on phones. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on, 2011.

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. Handheld Augmented Reality Indoor Navigation with Activity-based Instructions. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, 2011.

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. Augmented visualization with natural feature tracking. In Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia - MUM ‘11, 2011.

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. Evaluation of Tangible User Interfaces for Desktop AR. In 2010 International Symposium on Ubiquitous Virtual Reality, 2010.

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. Tangible Interfaces for Ambient Augmented Reality Applications. In Human-Centric Interfaces for Ambient Intelligence, 2010.

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. Multitouch interaction for Tangible User Interfaces. In 8th IEEE International Symposium on Mixed and Augmented Reality 2009, 2009.

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. PAD-based multimodal affective fusion. In 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, 2009.

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. Towards Ambient Augmented Reality with Tangible Interfaces. In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 2009.

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. A Quadratic Deformation Model for Facial Expression Recognition. In 2009 Digital Image Computing: Techniques and Applications, 2009.

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. "Chinese Whispers": mediating oscillations between physical form and digital space. In ACM SIGGRAPH ASIA 2008 educators programme on - SIGGRAPH Asia ‘08, 2008.

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. ComposAR: An intuitive tool for authoring AR applications. In 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, 2008.

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. A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems. In 2008 International Symposium on Ubiquitous Virtual Reality, 2008.

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. A Mixed -Reality Rendering Framework for Photorealistic and Non-Photorealistic Rendering. In HITLabNZ Technical Reports, 2008.

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. TOUCHING THE UNTOUCHABLES: VIRTUAL-, AUGMENTED- AND REALITY. In **, 2008.

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. E-tree: emotionally driven augmented reality art. In Proceeding of the 16th ACM international conference on Multimedia - MM ‘08, 2008.

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. Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. In Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology - ACE ‘08, 2008.

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. FROM VIRTUALITY TO REALITY AND BACK. In Conference on International Association of Societies of Design Research 2007 (IASDR), 2007.

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. An Emotionally Responsive AR Art Installation. In IEEE ISMAR Workshop 2007, 2007.

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. The mixed reality book: a new multimedia reading experience. In CHI ‘07 extended abstracts on Human factors in computing systems - CHI ‘07, 2007.

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. Evaluation of spatial abilities through tabletop AR. In Proceedings of the 8th ACM SIGCHI New Zealand chapter’s international conference on Computer-human interaction design centered HCI - CHINZ ‘07, 2007.

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. OSGART - A pragmatic approach to MR. In ISMAR 2006 Workshop, 2006.

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. Assessing Virtual Tangibility. In Learning from the Past a Foundation for the Future, 2005.

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. Digital and Tangible Sensation: An Augmented Reality Urban Design Studio. In Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia, 2005.

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. Tangible Interfaces in Design Computing. In Architecture in the Network Society, 2004.

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. Benchworks - Augmented Reality Urban Design. In Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia, 2004.

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. Augmented Reality Aided Design. In International Journal of Architectural Computing, 2003.

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. Collaborative augmented sketching. In IEEE Review, 2003.

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. Sketchand+ a Collaborative Augmented Reality Sketching Application. In Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia, 2003.

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. TAP textendash The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments. In International Journal of Architectural Computing, 2003.

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. TAP textendash The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments. In Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings], 2002.

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. Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments. In Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture, 2001.

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. VRAM/G gesture enabled VRAM. In **, 2001.

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. Cooling Factory, a concrete project to test new architectural applications for augmented reality. In International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging, 2001.

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. VRAM a Virtual Reality Aided Modeller. In Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process, 2000.

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