Publications

Also on Google Scholar, Research Gate, DPBLP and CuminCAD

Techniques are presented for constructing a digital representation of a physical environment. In some embodiments, a method includes …

A method for spatial interaction in Augmented Reality (AR) includes displaying an AR scene that includes an image of a real-world …

A user device receives an image stream from the user side of the user device and an image stream from a target side of the user device. …

This paper investigates the utility of the Magic Lens metaphor on small screen handheld devices for map navigation given state of the …

Methods, systems, computer-readable media, and apparatuses for generating an Augmented Reality (AR) object are presented. The method …

We work towards ad-hoc augmentation of public displays on handheld devices, supporting user perspective rendering of display content. …

Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such …

The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the …

We present a modified upright SURF feature descriptor for mobile phone GPUs. Our implementation called uSURF-ES is multiple times …

In this paper, we discuss the impact of tracking technology on user studies of mobile augmented reality applications. We present …

Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and …

We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only …

We investigate 360 degree panoramas as overviews to support users in the task of locating objects in the surrounding environment. …

The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to …

We investigate the role of augmented reality (AR) as a new kind of handheld interface to enhance navigation. We integrate AR with other …

We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with …

Visualization systems often require large monitors or projection screens to display complex information. Even very sophisticated …

In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More …

Ambient intelligence has the goal of embedding context-sensitive technology into the usertextquoterights surroundings. In many ways …

This project investigates new approaches to developing complex 3D form through an iterative loop of experiments mediating between …

We introduce a novel touch-based interaction technique for Tangible User Interfaces (TUIs) in Augmented Reality (AR) applications. The …

The study of multimodality is comparatively less developed for Affective interfaces than for their traditional counterparts. However, …

Ambient Interface research has the goal of embedding technology that disappears into the usertextquoterights surroundings. In many ways …

In this paper, we propose a novel approach for recognizing facial expressions based on using an Active Appearance Model facial feature …

In this paper we investigate the use of next generation remote collaboration tools for supporting design education. Chinese Whispers …

This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both …

In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact …

This paper presents various techniques for the registration of real and virtual content and proposes an abstract representation for …

This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, …

In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective …

Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual …

There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of …

In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce …

We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By …

Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces …

We are presenting a software development framework called OSGART for Rapid Application Development (RAD) in the domain of Mixed Reality …

Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if …

Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled …

Sensorial richness is essential in the design process, yet digital design tools do not respond to this need. Tangible interfaces offer …

The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in …

Ten years after Nielsen wrote about the textquotedblleftnext generation interfacetextquotedblright [1] we are still largely confined to …

The aim of this paper is to demonstrate a software prototype using AR Toolkit (Billinghurst and Kato, 1999) for collaborative augmented …

The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzziness and as this it is an object of …

Architecture is built information [1].Architects have the task of restructuring and translating information into buildable designs.The …

Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable …

Building activity in Germany is moving increasingly toward combined newbuild and renovation projects. Essential for effective …

VRAM wurde 1998 durch Dr. Holger Regenbrecht als Applikation zum Testen und Modellieren von VRML-Welten ins Leben gerufen. Als …

This paper will discuss possible fields of applications of AR/VR for revitalization of buildings from a user’s perspective. …

his article describes VRAM, short for Virtual Reality Aided Modeler. VRAM is a conceptual design tool supported by Virtual Reality …