Publications

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Structural modeling using depth sensors

Techniques are presented for constructing a digital representation of a physical environment. In some embodiments, a method includes …

Spatial Interaction in Augmented Reality

A method for spatial interaction in Augmented Reality (AR) includes displaying an AR scene that includes an image of a real-world …

Face tracking for additional modalities in spatial interaction

A user device receives an image stream from the user side of the user device and an image stream from a target side of the user device. …

The utility of Magic Lens interfaces on handheld devices for touristic map navigation

This paper investigates the utility of the Magic Lens metaphor on small screen handheld devices for map navigation given state of the …

Augmented Reality (AR) Capture and Play

Methods, systems, computer-readable media, and apparatuses for generating an Augmented Reality (AR) object are presented. The method …

Towards user perspective augmented reality for public displays

We work towards ad-hoc augmentation of public displays on handheld devices, supporting user perspective rendering of display content. …

Exploring Distant Objects with Augmented Reality

Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such …

Designing Mobile Augmented Reality

The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the …

A GPGPU accelerated descriptor for mobile devices

We present a modified upright SURF feature descriptor for mobile phone GPUs. Our implementation called uSURF-ES is multiple times …

Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations

In this paper, we discuss the impact of tracking technology on user studies of mobile augmented reality applications. We present …

OmniKinect: real-time dense volumetric data acquisition and applications

Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and …

Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices

We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only …

360 degree panoramic overviews for location-based services

We investigate 360 degree panoramas as overviews to support users in the task of locating objects in the surrounding environment. …

Authoring solutions for Augmented Reality

The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to …

Enhancing Handheld Navigation Systems with Augmented Reality

We investigate the role of augmented reality (AR) as a new kind of handheld interface to enhance navigation. We integrate AR with other …

Handheld Augmented Reality Indoor Navigation with Activity-based Instructions

We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with …

Augmented visualization with natural feature tracking

Visualization systems often require large monitors or projection screens to display complex information. Even very sophisticated …

Evaluation of Tangible User Interfaces for Desktop AR

In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More …

Tangible Interfaces for Ambient Augmented Reality Applications

Ambient intelligence has the goal of embedding context-sensitive technology into the usertextquoterights surroundings. In many ways …

New perspectives on form: real-time, virtual modeling in networked 3D environments

This project investigates new approaches to developing complex 3D form through an iterative loop of experiments mediating between …

Multitouch interaction for Tangible User Interfaces

We introduce a novel touch-based interaction technique for Tangible User Interfaces (TUIs) in Augmented Reality (AR) applications. The …

PAD-based multimodal affective fusion

The study of multimodality is comparatively less developed for Affective interfaces than for their traditional counterparts. However, …

Towards Ambient Augmented Reality with Tangible Interfaces

Ambient Interface research has the goal of embedding technology that disappears into the usertextquoterights surroundings. In many ways …

A Quadratic Deformation Model for Facial Expression Recognition

In this paper, we propose a novel approach for recognizing facial expressions based on using an Active Appearance Model facial feature …

"Chinese Whispers": mediating oscillations between physical form and digital space

In this paper we investigate the use of next generation remote collaboration tools for supporting design education. Chinese Whispers …

ComposAR: An intuitive tool for authoring AR applications

This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both …

A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems

In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact …

A Mixed -Reality Rendering Framework for Photorealistic and Non-Photorealistic Rendering

This paper presents various techniques for the registration of real and virtual content and proposes an abstract representation for …

TOUCHING THE UNTOUCHABLES: VIRTUAL-, AUGMENTED- AND REALITY

This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, …

E-tree: emotionally driven augmented reality art

In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective …

Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics

Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual …

FROM VIRTUALITY TO REALITY AND BACK

There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of …

An Emotionally Responsive AR Art Installation

In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce …

The mixed reality book: a new multimedia reading experience

We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By …

Evaluation of spatial abilities through tabletop AR

Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces …

OSGART - A pragmatic approach to MR

We are presenting a software development framework called OSGART for Rapid Application Development (RAD) in the domain of Mixed Reality …

Assessing Virtual Tangibility

Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if …

Digital and Tangible Sensation: An Augmented Reality Urban Design Studio

Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled …

Tangible Interfaces in Design Computing

Sensorial richness is essential in the design process, yet digital design tools do not respond to this need. Tangible interfaces offer …

Benchworks - Augmented Reality Urban Design

The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in …

Augmented Reality Aided Design

Ten years after Nielsen wrote about the textquotedblleftnext generation interfacetextquotedblright [1] we are still largely confined to …

Collaborative augmented sketching

The aim of this paper is to demonstrate a software prototype using AR Toolkit (Billinghurst and Kato, 1999) for collaborative augmented …

Sketchand+ a Collaborative Augmented Reality Sketching Application

The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzziness and as this it is an object of …

TAP textendash The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments

Architecture is built information [1].Architects have the task of restructuring and translating information into buildable designs.The …

TAP textendash The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments

Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable …

Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments

Building activity in Germany is moving increasingly toward combined newbuild and renovation projects. Essential for effective …

VRAM/G gesture enabled VRAM

VRAM wurde 1998 durch Dr. Holger Regenbrecht als Applikation zum Testen und Modellieren von VRML-Welten ins Leben gerufen. Als …

Cooling Factory, a concrete project to test new architectural applications for augmented reality

This paper will discuss possible fields of applications of AR/VR for revitalization of buildings from a user’s perspective. …

VRAM a Virtual Reality Aided Modeller

his article describes VRAM, short for Virtual Reality Aided Modeler. VRAM is a conceptual design tool supported by Virtual Reality …