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A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact …
Dongpyo Hong
,
Julian Looser
,
Hartmut Seichter
,
Mark Billinghurst
,
Woontack Woo
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Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics
Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual …
Philip Buchanan
,
Hartmut Seichter
,
Mark Billinghurst
,
Raphaël Grasset
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DOI
E-tree: emotionally driven augmented reality art
In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective …
Stephen W. Gilroy
,
Hartmut Seichter
,
Maurice Benayoun
,
Marc Cavazza
,
Rémi Chaignon
,
Satu-Marja Mäkelä
,
Markus Niranen
,
Elisabeth André
,
Thurid Vogt
,
Jérôme Urbain
,
Mark Billinghurst
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DOI
FROM VIRTUALITY TO REALITY AND BACK
There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of …
Marc Aurel Schnabel
,
Xiangyu Wang
,
Hartmut Seichter
,
Thomas Kvan
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An Emotionally Responsive AR Art Installation
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce …
Stephen W Gilroy
,
Satu-Marja Mäkelä
,
Thurid Vogt
,
Marc Cavazza
,
Markus Niiranen
,
Mark Billinghurst
,
Maurice Benayoun
,
Rémi Chaignon
,
Elisabeth André
,
Hartmut Seichter
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The mixed reality book: a new multimedia reading experience
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By …
Raphael Grasset
,
Andreas Duenser
,
Hartmut Seichter
,
Mark Billinghurst
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Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces …
Moffat Mathews
,
Madan Challa
,
Cheng-Tse Chu
,
Gu Jian
,
Hartmut Seichter
,
Raphael Grasset
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OSGART - A pragmatic approach to MR
We are presenting a software development framework called OSGART for Rapid Application Development (RAD) in the domain of Mixed Reality …
Julian Looser
,
Raphael Grasset
,
Hartmut Seichter
,
Mark Billinghurst
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Assessing Virtual Tangibility
Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if …
Hartmut Seichter
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Digital and Tangible Sensation: An Augmented Reality Urban Design Studio
Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled …
Hartmut Seichter
,
Marc Aurel Schnabel
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