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Structural modeling using depth sensors
Techniques are presented for constructing a digital representation of a physical environment. In some embodiments, a method includes …
Dieter Schmalstieg
,
Gerhard Reitmayr
,
Nguyen, Thanh Quoc
,
Raphael David Andre Grasset
,
Tobias Martin Langlotz
,
Hartmut Seichter
Cite
Google Patents
Spatial Interaction in Augmented Reality
A method for spatial interaction in Augmented Reality (AR) includes displaying an AR scene that includes an image of a real-world …
Hartmut Seichter
,
Dieter Schmalstieg
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Project
Google Patents
Face tracking for additional modalities in spatial interaction
A user device receives an image stream from the user side of the user device and an image stream from a target side of the user device. …
Hartmut Seichter
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Project
Google Patents
The utility of Magic Lens interfaces on handheld devices for touristic map navigation
This paper investigates the utility of the Magic Lens metaphor on small screen handheld devices for map navigation given state of the …
Jens Grubert
,
Michel Pahud
,
Raphael Grasset
,
Dieter Schmalstieg
,
Hartmut Seichter
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DOI
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality
Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such …
Markus Tatzgern
,
Raphael Grasset
,
Eduardo Veas
,
Denis Kalkofen
,
Hartmut Seichter
,
Dieter Schmalstieg
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DOI
Augmented Reality (AR) Capture and Play
Methods, systems, computer-readable media, and apparatuses for generating an Augmented Reality (AR) object are presented. The method …
Raphael Grasset
,
Hartmut Seichter
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Project
Google Patents
Towards user perspective augmented reality for public displays
We work towards ad-hoc augmentation of public displays on handheld devices, supporting user perspective rendering of display content. …
Jens Grubert
,
Hartmut Seichter
,
Dieter Schmalstieg
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Project
DOI
Exploring Distant Objects with Augmented Reality
Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such …
Markus Tatzgern
,
Raphael Grasset
,
Eduardo E. Veas
,
Denis Kalkofen
,
Hartmut Seichter
,
Dieter Schmalstieg
PDF
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DOI
Designing Mobile Augmented Reality
The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the …
Hartmut Seichter
,
Jens Grubert
,
Tobias Langlotz
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DOI
A GPGPU accelerated descriptor for mobile devices
We present a modified upright SURF feature descriptor for mobile phone GPUs. Our implementation called uSURF-ES is multiple times …
Robert Hofmann
,
Hartmut Seichter
,
Gerhard Reitmayr
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DOI
Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations
In this paper, we discuss the impact of tracking technology on user studies of mobile augmented reality applications. We present …
Alessandro Mulloni
,
Jens Grubert
,
Hartmut Seichter
,
Tobias Langlotz
,
Raphael Grasset
,
Gerhard Reitmayr
,
Dieter Schmalstieg
Cite
DOI
OmniKinect: real-time dense volumetric data acquisition and applications
Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and …
Bernhard Kainz
,
Dieter Schmalstieg
,
Stefan Hauswiesner
,
Gerhard Reitmayr
,
Markus Steinberger
,
Raphael Grasset
,
Lukas Gruber
,
Eduardo Veas
,
Denis Kalkofen
,
Hartmut Seichter
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DOI
Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices
We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only …
Alessandro Mulloni
,
Hartmut Seichter
,
Dieter Schmalstieg
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DOI
360 degree panoramic overviews for location-based services
We investigate 360 degree panoramas as overviews to support users in the task of locating objects in the surrounding environment. …
Alessandro Mulloni
,
Hartmut Seichter
,
Andreas Dünser
,
Patrick Baudisch
,
Dieter Schmalstieg
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DOI
Authoring solutions for Augmented Reality
The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to …
Mark Billinghurst
,
Tobias Langlotz
,
Blair MacIntyre
,
Hartmut Seichter
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Project
Project
DOI
Enhancing Handheld Navigation Systems with Augmented Reality
We investigate the role of augmented reality (AR) as a new kind of handheld interface to enhance navigation. We integrate AR with other …
Alessandro Mulloni
,
Hartmut Seichter
,
Dieter Schmalstieg
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User experiences with augmented reality aided navigation on phones
Alessandro Mulloni
,
Hartmut Seichter
,
Dieter Schmalstieg
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DOI
Handheld Augmented Reality Indoor Navigation with Activity-based Instructions
We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with …
Alessandro Mulloni
,
Hartmut Seichter
,
Dieter Schmalstieg
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DOI
Augmented visualization with natural feature tracking
Visualization systems often require large monitors or projection screens to display complex information. Even very sophisticated …
Gábor Sörös
,
Hartmut Seichter
,
Peter Rautek
,
Eduard Gröller
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DOI
Evaluation of Tangible User Interfaces for Desktop AR
In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More …
Andreas Dünser
,
Julian Looser
,
Raphaël Grasset
,
Hartmut Seichter
,
Mark Billinghurst
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DOI
Tangible Interfaces for Ambient Augmented Reality Applications
Ambient intelligence has the goal of embedding context-sensitive technology into the usertextquoterights surroundings. In many ways …
Mark Billinghurst
,
Raphaël Grasset
,
Hartmut Seichter
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DOI
New perspectives on form: real-time, virtual modeling in networked 3D environments
This project investigates new approaches to developing complex 3D form through an iterative loop of experiments mediating between …
Simon Fraser
,
Marcia Lyons
,
Tobi Miller
,
Mark Barnard
,
Kris Henning
,
Julian Looser
,
Hartmut Seichter
,
Mark Billinghurst
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Project
DOI
Multitouch interaction for Tangible User Interfaces
We introduce a novel touch-based interaction technique for Tangible User Interfaces (TUIs) in Augmented Reality (AR) applications. The …
Hartmut Seichter
,
Raphaël Grasset
,
Julian Looser
,
Mark Billinghurst
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Project
Project
Project
DOI
PAD-based multimodal affective fusion
The study of multimodality is comparatively less developed for Affective interfaces than for their traditional counterparts. However, …
Stephen W. Gilroy
,
Marc Cavazza
,
Marcus Niiranen
,
Elisabeth Andre
,
Thurid Vogt
,
Jerome Urbain
,
Maurice Benayoun
,
Hartmut Seichter
,
Mark Billinghurst
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DOI
Towards Ambient Augmented Reality with Tangible Interfaces
Ambient Interface research has the goal of embedding technology that disappears into the usertextquoterights surroundings. In many ways …
Mark Billinghurst
,
Raphaël Grasset
,
Hartmut Seichter
,
Andreas Dünser
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DOI
A Quadratic Deformation Model for Facial Expression Recognition
In this paper, we propose a novel approach for recognizing facial expressions based on using an Active Appearance Model facial feature …
M. Obaid
,
R. Mukundan
,
R. Goecke
,
M. Billinghurst
,
H. Seichter
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DOI
"Chinese Whispers": mediating oscillations between physical form and digital space
In this paper we investigate the use of next generation remote collaboration tools for supporting design education. Chinese Whispers …
Simon Fraser
,
Marcia Lyons
,
Julian Looser
,
Hartmut Seichter
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Project
DOI
ComposAR: An intuitive tool for authoring AR applications
This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both …
Hartmut Seichter
,
Julian Looser
,
Mark Billinghurst
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Project
Project
DOI
A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact …
Dongpyo Hong
,
Julian Looser
,
Hartmut Seichter
,
Mark Billinghurst
,
Woontack Woo
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Project
DOI
A Mixed -Reality Rendering Framework for Photorealistic and Non-Photorealistic Rendering
This paper presents various techniques for the registration of real and virtual content and proposes an abstract representation for …
Jung Shin
,
Raphaël Grasset
,
Hartmut Seichter
,
Mark Billinghurst
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TOUCHING THE UNTOUCHABLES: VIRTUAL-, AUGMENTED- AND REALITY
This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, …
Marc Aurel Schnabel
,
Xiangyu Wang
,
Hartmut Seichter
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DOI
E-tree: emotionally driven augmented reality art
In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective …
Stephen W. Gilroy
,
Hartmut Seichter
,
Maurice Benayoun
,
Marc Cavazza
,
Rémi Chaignon
,
Satu-Marja Mäkelä
,
Markus Niranen
,
Elisabeth André
,
Thurid Vogt
,
Jérôme Urbain
,
Mark Billinghurst
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Project
DOI
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics
Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual …
Philip Buchanan
,
Hartmut Seichter
,
Mark Billinghurst
,
Raphaël Grasset
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Project
DOI
FROM VIRTUALITY TO REALITY AND BACK
There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of …
Marc Aurel Schnabel
,
Xiangyu Wang
,
Hartmut Seichter
,
Thomas Kvan
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Project
DOI
An Emotionally Responsive AR Art Installation
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce …
Stephen W Gilroy
,
Satu-Marja Mäkelä
,
Thurid Vogt
,
Marc Cavazza
,
Markus Niiranen
,
Mark Billinghurst
,
Maurice Benayoun
,
Rémi Chaignon
,
Elisabeth André
,
Hartmut Seichter
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Project
The mixed reality book: a new multimedia reading experience
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By …
Raphael Grasset
,
Andreas Duenser
,
Hartmut Seichter
,
Mark Billinghurst
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DOI
Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces …
Moffat Mathews
,
Madan Challa
,
Cheng-Tse Chu
,
Gu Jian
,
Hartmut Seichter
,
Raphael Grasset
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DOI
OSGART - A pragmatic approach to MR
We are presenting a software development framework called OSGART for Rapid Application Development (RAD) in the domain of Mixed Reality …
Julian Looser
,
Raphael Grasset
,
Hartmut Seichter
,
Mark Billinghurst
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Project
Assessing Virtual Tangibility
Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if …
Hartmut Seichter
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DOI
Digital and Tangible Sensation: An Augmented Reality Urban Design Studio
Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled …
Hartmut Seichter
,
Marc Aurel Schnabel
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Project
DOI
Augmented Reality and Tangible User Interfaces for Urban Design
Hartmut Seichter
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Project
DOI
Tangible Interfaces in Design Computing
Sensorial richness is essential in the design process, yet digital design tools do not respond to this need. Tangible interfaces offer …
Hartmut Seichter
,
Thomas Kvan
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Project
DOI
Benchworks - Augmented Reality Urban Design
The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in …
Hartmut Seichter
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Project
DOI
Augmented Reality Aided Design
Ten years after Nielsen wrote about the textquotedblleftnext generation interfacetextquotedblright [1] we are still largely confined to …
Hartmut Seichter
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DOI
Collaborative augmented sketching
The aim of this paper is to demonstrate a software prototype using AR Toolkit (Billinghurst and Kato, 1999) for collaborative augmented …
Hartmut Seichter
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DOI
Sketchand+ a Collaborative Augmented Reality Sketching Application
The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzziness and as this it is an object of …
Hartmut Seichter
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DOI
TAP textendash The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments
Architecture is built information [1].Architects have the task of restructuring and translating information into buildable designs.The …
Hartmut Seichter
,
Dirk Donath
,
Frank Petzold
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DOI
TAP textendash The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments
Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable …
Hartmut Seichter
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DOI
Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments
Building activity in Germany is moving increasingly toward combined newbuild and renovation projects. Essential for effective …
Dirk Donath
,
Jakob Beetz
,
Klaus Grether
,
Frank Petzold
,
Hartmut Seichter
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DOI
VRAM/G gesture enabled VRAM
VRAM wurde 1998 durch Dr. Holger Regenbrecht als Applikation zum Testen und Modellieren von VRML-Welten ins Leben gerufen. Als …
Hartmut Seichter
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DOI
Cooling Factory, a concrete project to test new architectural applications for augmented reality
This paper will discuss possible fields of applications of AR/VR for revitalization of buildings from a user’s perspective. …
Dirk Donath
,
Jakob Beetz
,
Klaus Grether
,
Ernst Kruijff
,
Frank Petzold
,
Hartmut Seichter
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DOI
VRAM a Virtual Reality Aided Modeller
his article describes VRAM, short for Virtual Reality Aided Modeler. VRAM is a conceptual design tool supported by Virtual Reality …
Holger Regenbrecht
,
Ernst Kruijff
,
Dirk Donath
,
Hartmut Seichter
,
Jakob Beetz
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