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Hartmut Seichter
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Structural modeling using depth sensors
Spatial Interaction in Augmented Reality
Face tracking for additional modalities in spatial interaction
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality
The utility of Magic Lens interfaces on handheld devices for touristic map navigation
Augmented Reality (AR) Capture and Play
Towards user perspective augmented reality for public displays
Designing Mobile Augmented Reality
Exploring Distant Objects with Augmented Reality
A GPGPU accelerated descriptor for mobile devices
Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations
360 degree panoramic overviews for location-based services
Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices
OmniKinect: real-time dense volumetric data acquisition and applications
Authoring solutions for Augmented Reality
Enhancing Handheld Navigation Systems with Augmented Reality
Augmented visualization with natural feature tracking
Handheld Augmented Reality Indoor Navigation with Activity-based Instructions
User experiences with augmented reality aided navigation on phones
Evaluation of Tangible User Interfaces for Desktop AR
Tangible Interfaces for Ambient Augmented Reality Applications
New perspectives on form: real-time, virtual modeling in networked 3D environments
Multitouch interaction for Tangible User Interfaces
PAD-based multimodal affective fusion
Towards Ambient Augmented Reality with Tangible Interfaces
"Chinese Whispers": mediating oscillations between physical form and digital space
ComposAR: An intuitive tool for authoring AR applications
A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
A Mixed -Reality Rendering Framework for Photorealistic and Non-Photorealistic Rendering
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics
E-tree: emotionally driven augmented reality art
TOUCHING THE UNTOUCHABLES: VIRTUAL-, AUGMENTED- AND REALITY
FROM VIRTUALITY TO REALITY AND BACK
An Emotionally Responsive AR Art Installation
The mixed reality book: a new multimedia reading experience
Evaluation of spatial abilities through tabletop AR
OSGART - A pragmatic approach to MR
Assessing Virtual Tangibility
Digital and Tangible Sensation: An Augmented Reality Urban Design Studio
Augmented Reality and Tangible User Interfaces for Urban Design
Tangible Interfaces in Design Computing
Benchworks - Augmented Reality Urban Design
Augmented Reality Aided Design
Collaborative augmented sketching
Sketchand+ a Collaborative Augmented Reality Sketching Application
TAP textendash The Architectural Playground: A C++ Framework for Scalable Distributed Collaborative Architectural Virtual Environments
TAP textendash The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments
Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments
VRAM/G gesture enabled VRAM
Cooling Factory, a concrete project to test new architectural applications for augmented reality
VRAM a Virtual Reality Aided Modeller
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