This project shows a tight convergence between real and virtual using Augmented Reality in combination with physics simulation. As usage scenario we looked at early physics education. And who doesn't love the original The Incredible Machine. So the final outcome was a small authoring tool with an example game that we honorable called the "The Interesting Mechanism". One can add new objects, build ramps, puzzles and levels.
Fusior is a software framework for development and distribution of multi-touch enabled applications on a wide variety of systems. Goal of the development was to create a unified multi-touch API and to overcome the existing restrictions of operating systems in regards to multiple cursors. The system used a cascading system starting with capturing touch data from a device such as a NextWindow frame, process it in order to label touches and finally output an provide debugging facilities.
PresentAR was developed to shorten the development cycle for AR based advertising. At that time desktop based novelty AR became quite popular and the HIT Lab NZ company, now Motim Technologies needed a quick way to satisfy their customers needs for presenting content such as animated characters, video and the like on tracking targets. Additionally, it was required that the application will have to run on Windows and Mac OS X. Based on that I developed PresentAR which is a conglomerate of OpenSceneGraph, osgART and wxWidgets hold together by a number of auxiliary libraries.
Benchworks is a collaborative Augmented Reality application that facilitates in-situ and remote collaboration on urban design proposals. Two users can seamlessly observe virtual and real objects for design purposes. The system was created to test the feasibility of Augmented Reality aided design collaborations in a studio setting.
The IllusionHoleStation is an interactive, stereoscopic display system, providing multiple users a perspective correct visualization experience. Multiuser interaction was a main priority for this prototype. The IllusionHoleStation is based on the idea of the Illusion Hole developed at Human Interface Lab at the Osaka University. Based on this the team around Prof. Dr. Bernd Fröhlich developed this idea further and the IllusionHoleStation was created.