Publications
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Filters: Author is Raphael Grasset [Clear All Filters]
"Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations." In MobiVis Workshop at MobileHCI 2012. San Francisco, CA: ACM, 2012.
"OmniKinect: Real-Time Dense Volumetric Data Acquisition and Applications." In VRST. Vancover, Canada: ACM, 2012.
"Evaluation of Tangible User Interfaces for Desktop AR." International Symposium on Ubiquitous Virtual Reality (2010): 36-39.
"Multitouch Interaction for Tangible User Interfaces." In ISMAR 2009. Orlando, Florida: ACM Press, 2009.
"Tangible interfaces for ambient augmented reality applications." In Human-Centric Interfaces for Ambient Intelligence, 281-298., 2009.
"Towards Ambient Augmented Reality with Tangible Interfaces." In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction. Vol. 5612/2009. Lecture Notes in Computer Science 5612/2009. Heidelberg: Springer Berlin, 2009.
"Augmented Reality and Rigid Body Simulation for Edutainment." In International Conference on Advances in Computer Entertainment Technology. Yokohama, Japan: ACM, 2008.
"Applying HCI Principles in AR Systems Design." In 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI 2007)., 2007.
"Evaluation of spatial abilities through tabletop AR." In 7th ACM SIGCHI New Zealand Chapter’s international Conference on Computer-Human interaction: Design Centered HCI, 17-24. Hamilton, New Zealand: ACM Press, New York, 2007.
"The Mixed Reality Book: A New Multimedia Reading Experience." In CHI’2007 Interactivity., 2007.
"Augmented Reality Authoring: Generic Context from Programmer to Designer." In OZCHI’06. Sydney, Australia, 2006.
"OSGART - A Pragmatic Approach to MR." In International Symposium of Mixed and Augmented Reality (ISMAR 2006). ISMAR. Santa Barbara, CA, USA, 2006.
