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Grasset, Raphael, and Hartmut Seichter. Augmented Reality (AR) Capture & Play. United States of America: Qualcomm Inc, San Diego, 2014.
Seichter, Hartmut, Raphael Grasset, Julian Looser, and Mark Billinghurst. "Multitouch Interaction for Tangible User Interfaces." In ISMAR 2009. Orlando, Florida: IEEE, 2009.
Billinghurst, Mark, Raphael Grasset, and Hartmut Seichter. "Tangible interfaces for ambient augmented reality applications." In Human-Centric Interfaces for Ambient Intelligence, 281-298., 2009.
Billinghurst, Mark, Raphael Grasset, Hartmut Seichter, and Andreas Dünser. "Towards Ambient Augmented Reality with Tangible Interfaces." In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction. Vol. 5612/2009. Lecture Notes in Computer Science 5612/2009. Heidelberg: Springer Berlin, 2009.
Buchanan, Philip, Hartmut Seichter, Mark Billinghurst, and Raphael Grasset. "Augmented Reality and Rigid Body Simulation for Edutainment." In International Conference on Advances in Computer Entertainment Technology. Yokohama, Japan: ACM, 2008.
Dünser, Andreas, Raphael Grasset, Hartmut Seichter, and Mark Billinghurst. "Applying HCI Principles in AR Systems Design." In 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI 2007)., 2007.
Mathews, Moffat, Madan Challa, Cheng-Tse Chu, Gu Jian, Hartmut Seichter, and Raphael Grasset. "Evaluation of spatial abilities through tabletop AR." In 7th ACM SIGCHI New Zealand Chapter’s international Conference on Computer-Human interaction: Design Centered HCI, 17-24. Hamilton, New Zealand: ACM Press, New York, 2007.
Grasset, Raphael, Andreas Dünser, Hartmut Seichter, and Mark Billinghurst. "The Mixed Reality Book: A New Multimedia Reading Experience." In CHI’2007 Interactivity., 2007.