<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Hartmut Seichter</style></author><author><style face="normal" font="default" size="100%">Schnabel, Marc Aurel</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Digital and Tangible Sensation: An Augmented Reality Urban Design Studio</style></title><secondary-title><style face="normal" font="default" size="100%">The Tenth Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2005)</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2005</style></year><pub-dates><date><style  face="normal" font="default" size="100%">04/2005</style></date></pub-dates></dates><pub-location><style face="normal" font="default" size="100%">New Dehli, India</style></pub-location><pages><style face="normal" font="default" size="100%">191-202</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled as separate entities, which hinder collaboration, understanding and communication. Collaborative Augmented Reality (AR) systems can integrate these tasks into one media type and allow a different conversation with complex issues. Human Computer Interfaces and Tangible User Interfaces play key role in AR. They allow an engagement with both the real and virtual component of an urban design project. This paper describes an urban design studio that employs AR as medium of collaboration, the theoretical framework of sense of presence, the understanding and the quality of the resulting design.</style></abstract></record></records></xml>