<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Schnabel, Marc Aurel</style></author><author><style face="normal" font="default" size="100%">Wang, Xiangyu</style></author><author><style face="normal" font="default" size="100%">Hartmut Seichter</style></author><author><style face="normal" font="default" size="100%">Kvan, Thomas</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Touching the Untouchables: Virtual-, Augmented- and Reality</style></title><secondary-title><style face="normal" font="default" size="100%">CAADRIA 2008</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">CAADRIA</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2008</style></year><pub-dates><date><style  face="normal" font="default" size="100%">9/4/2009</style></date></pub-dates></dates><publisher><style face="normal" font="default" size="100%">Department of Architecture, University of Chiang Mai, Thailand</style></publisher><pub-location><style face="normal" font="default" size="100%">Chiang Mai, Thailand</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, architects have been exploring creative technologies and potentials using a variety of interfaces ranging from real and virtual to augmented reality (AR) and mixed reality (MR) media. The process of design and method of communication are becoming increasingly imperative for inter-disciplinary work. This highlights the need for a structured review of successful effective adoptions and settings of those realms and technologies. This paper critically reflects on lessons learned from architectural design research, which employ virtual, augmented, mixed and real environments, and address rising issues in these areas.</style></abstract></record></records></xml>