|Title||TAP - The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments|
|Publication Type||Conference Paper|
|Year of Publication||2002|
|Authors||Seichter, Hartmut, Dirk Donath, and Frank Petzold|
|Corporate Authors||K. Krzysztof, and S. Wrona|
|Conference Name||20th Conference on Education in Computer Aided Architectural Design in Europe (eCAADe 2002)|
|Conference Location||Warsaw, Poland|
Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable designs. The beginning of the design process where the briefing is transformed into an idea is a crucial phase in the design process. It is where the architect makes decisions which influence the rest of the design development process (Vries et al., 1998). It is at this stage where most information is unstructured but has to be integrated into a broad context. This is where TAP is positioned – to support the architect in finding solutions through the creation of spatially structured information sets without impairing thereby the creative development. We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect’s work becomes one aspect of a decentralised working patterns. The software supports collaborative work with models, sketches and text messages within an uniform surface. The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.