This workshop I jointly conducted with Gregory More at the Ctrl-Shift 07 festival for architecture. The workshop tested concepts of merging and appropriating boundaries between various representation of design. In the workshop we experimented with numerous tools that were combined to a huge installation.
Benchworks is a collaborative Augmented Reality application that facilitates in-situ and remote collaboration on urban design proposals. Two users can seamlessly observe virtual and real objects for design purposes. The system was created to test the feasibility of Augmented Reality aided design collaborations in a studio setting.
PART was developed within a consulting project for Plugin Creations and Kajima Technical Research Institute - KATRI building a cross-platform 3D editor and engine for simulating a robot aided construction system. The method used is based on the concept of a Kit of Parts, hence the name PART. The underlying system is based on my TAP engine and the code is now merged in the tacitpixel engine.
sketchand+ is the outcome of my final Diplom project as an Architect with Specialization in CAAD at the Bauhaus University, Weimar. My vision was to integrate an emerging technology with the existing workflow in order to support the early stages of design, in particular sketching. Following through with this vision I developed a collaborative augmented reality application for sketching and formal investigation.
A design experiment using the VRAM - Virtual Reality Design Modeller as a tool in a virtual design studio. Here I was working with two teams in Hong Kong and Washington on analyzing Hong Kong harbour.
The Virtual Showcase was a research project to create a multi-user visualization system. My involvement was to create a furniture like system that is somewhat mobile.
Together with Yumi Saito I was involved in the Waseda-Bauhaus Workshop in 2001. The theme was about globalisation and the role of the tourist in architecture. Our project formed around a new interpretation of the reception of architecture. The idea behind is to provovate the onlooker with some really odd sights. The result is a hard cut through the landscape which includes timedelayed projections.
this all creates a place of reality and history.
The IllusionHoleStation is an interactive, stereoscopic display system, providing multiple users a perspective correct visualization experience. Multiuser interaction was a main priority for this prototype. The IllusionHoleStation is based on the idea of the Illusion Hole developed at Human Interface Lab at the Osaka University. Based on this the team around Prof. Dr. Bernd Fröhlich developed this idea further and the IllusionHoleStation was created.
A design for a foldable tribune that uses a light aluminium construction. This tribune can be packed into a piece of 0.5x1x4m package with a custom trailer.
Third iteration in the Fractalis series. This one is a bit more conventional, provides an actual exhibition areas. As you can probably see it is also somewhat referential to other designs by famous architects.
Second installation in the Fractalis series. This one is really rough and uses shapes generated from the context. Hence, the fractal lies here in the reflection of the environment. Inspiration here came from Grimshaws train station.
This is a first attempt. As one can see, I don't necessarily start off with the CG. There are some intermittent states here. This already uses some of the principles the beta version will use.
The final design. Still quite satisfied with the complexity and the self-referential usage of elements within the design. The fractal is not a literal one but a deep down conceived one through reinterpreting elements of the environment and other famous museums.
An experiment using interferences from the context to allow a space form between and around a small urban setting. The result is looking rather extreme.
Ever imagined living in a Klein bottle - from an algorithmic point of view this is the ultimate dynamic architecture. As the parametric surface depends on your position (as detached parameter for the creation-formula) within the shape you have a somewhat parseable interior, though being dynamic and a constant and endless space. A non-space real-reality.
Just a glass-construction leaning on a medieval church. A classical approach of creating space through minimizing the visual disturbances of the old structure. Additionally there is a sub terrain hall area to actually create a closed addition.
A martian laboratory that is inflatable and fits into a standard 4x5m container used by usual transportation rockets. The idea is to use the rather limited space optimally. The pressure difference will help to pitch the tent like structures out of their capsules. Therefore only a minimal amount of machinery is needed. The outer shell are cladded with a special multilayered and nano-technology based airogel filled stretchable material. The arms have special drilling extensions to create a foundation.