Most of us in the AR community were getting hooked on the idea of AR most likely through the open source version of ARToolKit distributed by Mark and Hirokazu. I started with some early version in 2001 to work on sketchand+, which became my thesis. Way over a decade later I am still contributing and trying to keep it alive. Recently, I needed to make it work on various platforms again and on the way was fixing a few things here and there:
- only DSVL (Windows, in-source) and GStreamer (all other platforms) supported for video capture
- no more gsub or gsub_lite - OpenGL has moved on dramatically - glue code is in ARglutils without dependency on OpenGL
- ad-hoc generation of camera intrinsics (most cameras have negligible distortion)
- only examples for GLFW and SDL
I would very much love to see people chip in and contribute. Let the pull requests roll in ...