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WARM 2011 - Winter Augmented Reality Meeting 2011. The fields of Computer Graphics, Augmented Reality, Computer Vision and Ubiquitous Computing have the potential to be synergistic. However, the overlap and mutual contributions of each area has yet to be expressed and understood. The specialist, immersed in his or her own discipline, struggles to see the "big picture".
Actually, I really liked to develop on Windows Mobile. I truly did. For quite a while it was a one of the best supported, in terms of development tools, mobile operating system available. The integration of the toolchain into Visual Studio 2008 was really well done - not flawless but certainly way ahead of the competition. Unfortunately, Microsoft decided that it would be necessary to revoke trust to anybody writing C/C++ native code or even touch the video camera on Windows Phone 7.
Yiha! The best thing of all is that
addCallbackBuffer (byte callbackBuffer) is now part of the public API - no more introspection stuff needed.
Well, "write once, debug everywhere" was the dismissive slogan by Java haters to argue against the virtues of a VM approach. Over the years things have evolved and got probably better. I am not a big Java developer but I know my way around and that is enough for getting quickly demos cobbled together. Now with Android getting more and more adopted and figuratively into the pockets of a lot of users we are back with the mess that is constituted by the abstraction between the developer and the hardware.
Please everybody in the AR scene subscribe to the bug described below to get some more attention of the Android Developers in regard to this bug or better call it an ill-designed API call:
As of today 19 April 2010, the University of Canterbury, my current employer has reassign the IP around SSTT back to me. This means I am free to provide consultancy and licensing around SSTT in the near future. This does not mean that this will be an immediate action, however the future for SSTT is bright. I would like to acknowledge the people in R&I of the University of Canterbury and first and foremost the HIT Lab NZ for taking action and making it happen.
About SSTT: SSTT is an Augmented Reality platform for desktop and mobile devices. It provides realtime video capture and tracking on a range of hosts including:
- Windows (XP, Vista, 7)
- Mac OS X (>= 10.5), iPhone OS (>= 3.1)
- Linux (including Maemo5)
- Symbian S60
It has been proven highly effective, small in footprint and is ubiquitous to embed in a vast range of target applications and libraries.
I recently had the opportunity to quickly play around with the Nokia N900 and quickly ported it to the Maemo platform.
Sorry, but I can not get any enthusiasm out of the iPad. Maybe it was overhyped. Boring. Just plain boring. Maybe I'm to AR centric, hence a device with no camera can not be interesting. But even as a Jon Everage user I would not read a newspaper on a XGA screen - my eyes are still fine and the 1400x900 on the MacBook Pro already is unacceptable. To top it off, on saturday I like to sit outside and have my newspaper review - my wild guess is that the display will be barely readable - not only because its LED but its glossy again. And USD500?