technotecture [tech·no·tec·ture] is the project portfolio by Hartmut Seichter. Hartmut is an architect turned computer scientist. He specializes in the design and development of novel interaction techniques with emerging technologies. His expertise spans from Augmented Reality (AR) to Virtual Reality (VR), Human-Computer Interfaces (HCI), Computer Vision, Telepresence and Mechatronics. Hartmuts' vision is to fuse these technologies to design the next generation of digital design tools.
Currently, Hartmut has an occupation as the Deputy Director of the Christian Doppler Laboratory for Handheld Augmented Reality at the Institute for Computer Vision and Graphics at Graz University of Technology and is an associate lecturer at the Salzburg University of Applied Sciences.
- PhD (4-year program), The University of Hong Kong, Title of Thesis: Augmented Reality Aided Architectural Design, Hong Kong, 2007
- Diplom Ingenieur (Dipl.-Ing., ger.: engineer, 5-year program), Topic: Architectural Sketching in Virtual Environments, Bauhaus University, Weimar, 2002
- Mobile Augmented Reality and Interfaces
- Interfaces for Augmented Reality Aided Design (ARAD)
- Computer Supported Collaborative Design (CSCD)
- Software technology for high performance cross platform visualization
- Surface computing: tabletop or vertical, multi-touch interaction
Deputy Director and Senior Researcher (2010-current)
Graz University of Technology, Department of Computer Vision and Graphics
- Project supervision of the Christian Doppler Laboratory for Handheld Augmented Reality at Graz University of Technology.
Postdoctoral Fellow (2007-2010)
HIT Lab NZ, University of Canterbury
- Main responsibilities are project supervision for CALMARS (FRST grant UOCX680) and contributions to the FRST project ‘Accessible AR’.
- TIM edutainment physics game utilizing AR and rigid body simulation
- Twisted Pair library - a multi-platform scene-graph for Mobile Phones and desktop machines
- ComposAR interactive realtime AR authoring environment for media designers and artists
- SSTT scalable cross-platform AR tracking library for desktop computing and mobile phones
Research consulting for companies including:
- Fusior sensor fusion SDK for multi-touch interaction for surface computing for StoryInc PR company
- PresentAR Augmented Reality multimedia delivery tool for Disney/Walden Media and uLearn Technologies
Research Associate (2005-2006)
HIT Lab NZ, University of Canterbury
- Development of osgART (Augmented Reality Toolkit for OpenSceneGraph) – licensed through ARToolworks Inc (http://www.artoolworks.com) and HITLabNZ Ltd.
- Development of cross-platform Augmented Reality authoring tool called ComposAR – licensing under negotiation
- Development of osgSWIG (http://code.google.com/p/osgswig) Language wrapper for OpenSceneGraph
- Research and Development of Augmented Reality game for home robot platform Rovio by wowwee
- Supervision for the development of osgODE, osgVerse
PhD Student (2002-2005)
The University of Hong Kong
- working mostly on my PhD
- various design studios
- Deputy Director of the Christian Doppler Laboratory for Handheld Augmented Reality. Coordination of the project goals and research work with project partner Qualcomm Inc. (Budget > EUR 0.5M Euro/a)
- Project lead for CALMARS (FRST UOCX 0608) and coordination of HIT Lab NZ work in the EU project CALLAS (FP6-2005-IST-5-34800). Budget NZD850000.
- Project co-writing and researcher for the NERF/MORST project Accessible AR 2007-2012 (FRST UOCX 0704), (Budget NZD 2M).
- Project coordination of the HIT Lab NZ participation in the EU project IPcity (FP-2004-IST-4-27571).
- Project co-writing and coordination EURASIApac Beteiligung des HIT Lab NZ, EU Projekt (eurasiapac-fp7.eu), 2010. (Budget 300.000NZD/a)
- Project collaboration MARCUS/IRSIS Neuseeland / EU Ausstauschprogramm - 2008-2011.
- University of Hong Kong Postgraduate Scholarship Grant