technotecture [tech·no·tec·ture] is the online portfolio by Hartmut Seichter. Hartmut is an architect turned computer scientist, specializing in the design of novel interaction methods with emerging technologies. He is an expert in Augmented Reality (AR) and Virtual Reality (VR) with over a decade of experience. His interest spans from 3D Human-Computer Interfaces (HCI), real-time computer vision to tele-presence and mechatronics. Fusing his design background with his technology expertise is the vision to create the next generation of digital design tools.

Currently, Hartmut is the Deputy Director of the Christian Doppler Laboratory for Handheld Augmented Reality at the Institute for Computer Vision and Graphics at Graz University of Technology and an associate lecturer at the Salzburg University of Applied Sciences. He co-authored over 40 peer reviewed publications with an h-index of 15 (February 2014) on Google Scholar. In a recent study Hartmut is mentioned as the the second most influential researcher of Augmented and Virtual Reality in Computer Aided Architectural Design for the last 11 years. Beside that Hartmut is an avid organizer of academic events.

Winter Augmented Reality Meeting 2014

we would like to invite you to the 9th Winter Augmented Reality Meeting (WARM2014) to be held on February 26-27, 2014 in Graz, Austria. WARM is a workshop plus optional skiing event (February 28-March 2, 2014). It was founded in 2005 and has since grown in numbers of attendees each year. Thank you for joining! You can head over to the WARM 2014 website to read more and see the pictures from the event.

Augmented Reality and WebGL

For a project I was reviewing a number of WebGL engines with focus on Augmented Reality. As WebGL is rather similar to OpenGL ES 2.0 there are numerous reasons to use an engine rather than rolling your own code - dealing with matrix transformations and uniform just to name a few things. And there are a number of WebGL engines already out there. Even reviews of WebGL engines can be found aplenty on the web, with varying depth and also scope here and here. Here you find a quick overview of WebGL engines that focuses on Augmented Reality in conjunction with WebGL.